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Xrom USB Devices Driver Download For Windows

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Data Lifeguard Diagnostic for Windows. GoodSync for WD. Install WD Discovery for Windows. WD Backup (Support for WD Backup has ended. Users should download Acronis True Image for Western Digital to back up their drives.) WD Drive Utilities for Windows. WD Security for Windows. Download USB Mass Storage Device for Windows to uSB driver.

TORO® NSN® COMPUTER SPECIFICATIONS1 (New Sentinel Orders) COMPONENTS SPECIFICATION Processor / Chip Intel® Core 2 Duo E4750 (2.6 GHz) Intel DG33FB System Board LGA775 socket 800 MHz Bus RAM 1 GB Audio Intel® High Definition – 5.1 Surround Sound (integrated) Network Interface Card Intel® Pro 10/100/1000 Integrated Hard Drive 80 GB. Toro NSN also has offices in Oevel, Belgium and Brisbane, Australia supporting customers in our EMEA and APAC regions. Toro NSN was founded in 1991, the first dedicated customer support network in the irrigation industry. Our purpose is to provide you with confidence and peace of mind through complete central control system operational assurance. To use NSN Connect, your irrigation computer must be running either Windows 7 and Windows 10, and it must have an 'always-on' connection to the Internet. To connect to the irrigation computer, you can use any PC, Mac, Android, or iOS device. In addition, there is an NSN Connect App available for iOS and Android devices. Toro nsn laptops & desktops driver downloads. Toro NSN is always available to answer your questions, troubleshoot your system and solve your problems. And if needed, our next business day replacement of your central computer and related components ensures minimal disruption to the operation of your irrigation system (U.S.). The confidence of working with the best in the business.

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The Google USB Driver is required for Windows if you want to performadb debugging with Google devices. Windows drivers forall other devices are provided by the respective hardware manufacturer, as listed in theOEM USB Drivers document.

Note:If you're developing on Mac OS X or Linux, then you do not need to install a USBdriver. Instead seeUsing Hardware Devices.

Download the Windows Driver Kit (WDK) and install it. Create a driver package folder on the machine that the USB device is connected to. Mtp Usb Device Driver Windows 10 free download - MTP Device, USB Mass Storage Device, USB Video Device, and many more programs. All devices operating in MTP mode are supported. Note: The MTPdrive is not a replacement for the device's factory (or Windows default) device driver. You must be able to connect your device to the computer and have it visible in the Windows Explorer, before it.

You can download the Google USB Driver for Windows in one of two ways:

  • Or, get it from the Android SDK Manager as follows:
    1. In Android Studio, click Tools > SDK Manager.
    2. Click the SDK Tools tab.
    3. Select Google USB Driver and click OK.

      Figure 1. The SDK Manager with the Google USB Driver selected

    4. Proceed to install the package. When done, the driver files are downloaded into the android_sdkextrasgoogleusb_driver directory.

    Using the SDK Managerhelps you keep the driver up to date by notifying you when your current driveris out of date.

Xrom USB Devices Driver Download For Windows

For installation information, readInstall a USB Driver.

Download the Google USB driver

Before downloading, you must agree to the following terms and conditions.

Terms and Conditions

This is the Android Software Development Kit License Agreement
Xrom usb devices driver download for windows 8.1

1. Introduction

1.1 The Android Software Development Kit (referred to in the License Agreement as the 'SDK' and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.1.2 'Android' means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time.1.3 A 'compatible implementation' means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS).1.4 'Google' means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.

2. Accepting this License Agreement

2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement.2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement.2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK.2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.

3. SDK License from Google

3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android.3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. 'Intellectual Property Rights' means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you.3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK.3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement.3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features.3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.

4. Use of the SDK by You

4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications.4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier.4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.

5. Your Developer Credentials

5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.

6. Privacy and Information

6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected.6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.

7. Third Party Applications

7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners.7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.

8. Using Android APIs

8.1 Google Data APIs8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service.8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.

9. Terminating this License Agreement

9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below.9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials.9.3 Google may at any time, terminate the License Agreement with you if:(A) you have breached any provision of the License Agreement; or(B) Google is required to do so by law; or(C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or(D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable.9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.

10. DISCLAIMER OF WARRANTIES

10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED 'AS IS' AND 'AS AVAILABLE' WITHOUT WARRANTY OF ANY KIND FROM GOOGLE.10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE.10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.

11. LIMITATION OF LIABILITY

11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.

12. Indemnification

12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.

13. Changes to the License Agreement

13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.

14. General Legal Terms

14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK.14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google.14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable.14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement.14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE.14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party.14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.January 16, 2019I have read and agree with the above terms and conditions

latest_usb_driver_windows.zip

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For certain Universal Serial Bus (USB) devices, such as devices that are accessed by only a single application, you can install WinUSB (Winusb.sys) in the device's kernel-mode stack as the USB device's function driver instead of implementing a driver.

This topic contains these sections:

Automatic installation of WinUSB without an INF file

As an OEM or independent hardware vendor (IHV), you can build your device so that the Winusb.sys gets installed automatically on Windows 8 and later versions of the operating system. Such a device is called a WinUSB device and does not require you to write a custom INF file that references in-box Winusb.inf.

When you connect a WinUSB device, the system reads device information and loads Winusb.sys automatically.

For more information, see WinUSB Device.

Installing WinUSB by specifying the system-provided device class

When you connect your device, you might notice that Windows loads Winusb.sys automatically (if the IHV has defined the device as a WinUSB Device). Otherwise follow these instructions to load the driver:

  1. Plug in your device to the host system.
  2. Open Device Manager and locate the device.
  3. Select and hold (or right-click) the device and select Update driver software.. from the context menu.
  4. In the wizard, select Browse my computer for driver software.
  5. Select Let me pick from a list of device drivers on my computer.
  6. From the list of device classes, select Universal Serial Bus devices.
  7. The wizard displays WinUsb Device. Select it to load the driver.

If Universal Serial Bus devices does not appear in the list of device classes, then you need to install the driver by using a custom INF.The preceding procedure does not add a device interface GUID for an app (UWP app or Windows desktop app) to access the device. You must add the GUID manually by following this procedure.

  1. Load the driver as described in the preceding procedure.

  2. Generate a device interface GUID for your device, by using a tool such as guidgen.exe.

  3. Find the registry key for the device under this key:

    HKEY_LOCAL_MACHINESYSTEMCurrentControlSetEnumUSB

  4. Under the Device Parameters key, add a String registry entry named DeviceInterfaceGUID or a Multi-String entry named DeviceInterfaceGUIDs. Set the value to the GUID you generated in step 2.

  5. Disconnect the device from the system and reconnect it to the same physical port.Note If you change the physical port then you must repeat steps 1 through 4.

Writing a custom INF for WinUSB installation

As part of the driver package, you provide an .inf file that installs Winusb.sys as the function driver for the USB device.

The following example .inf file shows WinUSB installation for most USB devices with some modifications, such as changing USB_Install in section names to an appropriate DDInstall value. You should also change the version, manufacturer, and model sections as necessary. For example, provide an appropriate manufacture's name, the name of your signed catalog file, the correct device class, and the vendor identifier (VID) and product identifier (PID) for the device.

Also notice that the setup class is set to 'USBDevice'. Vendors can use the 'USBDevice' setup class for devices that do not belong to another class and are not USB host controllers or hubs. Tdk usb devices driver download windows 7.

If you are installing WinUSB as the function driver for one of the functions in a USB composite device, you must provide the hardware ID that is associated with the function, in the INF. You can obtain the hardware ID for the function from the properties of the devnode in Device Manager. The hardware ID string format is 'USBVID_vvvv&PID_pppp'.

The following INF installs WinUSB as the OSR USB FX2 board's function driver on a x64-based system.

Starting in Windows 10, version 1709, the Windows Driver Kit provides InfVerif.exe that you can use to test a driver INF file to make sure there are no syntax issues and the INF file is universal. We recommened that you provide a universal INF. For more information, see Using a Universal INF File.

Only include a ClassInstall32 section in a device INF file to install a new custom device setup class. INF files for devices in an installed class, whether a system-supplied device setup class or a custom class, must not include a ClassInstall32 section.

Except for device-specific values and several issues that are noted in the following list, you can use these sections and directives to install WinUSB for any USB device. These list items describe the Includes and Directives in the preceding .inf file.

  • USB_Install: The Include and Needs directives in the USB_Install section are required for installing WinUSB. You should not modify these directives.

  • USB_Install.Services: The Include directive in the USB_Install.Services section includes the system-supplied .inf for WinUSB (WinUSB.inf). This .inf file is installed by the WinUSB co-installer if it isn't already on the target system. The Needs directive specifies the section within WinUSB.inf that contains information required to install Winusb.sys as the device's function driver. You should not modify these directives.Note Because Windows XP doesn't provide WinUSB.inf, the file must either be copied to Windows XP systems by the co-installer, or you should provide a separate decorated section for Windows XP.

  • USB_Install.HW: This section is the key in the .inf file. It specifies the device interface globally unique identifier (GUID) for your device. The AddReg directive sets the specified interface GUID in a standard registry value. When Winusb.sys is loaded as the device's function driver, it reads the registry value DeviceInterfaceGUIDs key and uses the specified GUID to represent the device interface. You should replace the GUID in this example with one that you create specifically for your device. If the protocols for the device change, create a new device interface GUID.

    Note User-mode software must call SetupDiGetClassDevs to enumerate the registered device interfaces that are associated with one of the device interface classes specified under the DeviceInterfaceGUIDs key. SetupDiGetClassDevs returns the device handle for the device that the user-mode software must then pass to the WinUsb_Initialize routine to obtain a WinUSB handle for the device interface. For more info about these routines, see How to Access a USB Device by Using WinUSB Functions.

The following INF installs WinUSB as the OSR USB FX2 board's function driver on a x64-based system. The example shows INF with WDF coinstallers.

  • USB_Install.CoInstallers: This section, which includes the referenced AddReg and CopyFiles sections, contains data and instructions to install the WinUSB and KMDF co-installers and associate them with the device. Most USB devices can use these sections and directives without modification.

  • The x86-based and x64-based versions of Windows have separate co-installers.

    Note Each co-installer has free and checked versions. Use the free version to install WinUSB on free builds of Windows, including all retail versions. Use the checked version (with the '_chk' suffix) to install WinUSB on checked builds of Windows.

Each time Winusb.sys loads, it registers a device interface that has the device interface classes that are specified in the registry under the DeviceInterfaceGUIDs key.

Note If you use the redistributable WinUSB package for Windows XP or Windows Server 2003, make sure that you don't uninstall WinUSB in your uninstall packages. Other USB devices might be using WinUSB, so its binaries must remain in the shared folder.

How to create a driver package that installs Winusb.sys

To use WinUSB as the device's function driver, you create a driver package. The driver package must contain these files:

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  • WinUSB co-installer (Winusbcoinstaller.dll)
  • KMDF co-installer (WdfcoinstallerXXX.dll)
  • An .inf file that installs Winusb.sys as the device's function driver. For more information, see Writing an .Inf File for WinUSB Installation.
  • A signed catalog file for the package. This file is required to install WinUSB on x64 versions of Windows starting with Vista.

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Note Make sure that the driver package contents meet these requirements:

  • The KMDF and WinUSB co-installer files must be obtained from the same version of the Windows Driver Kit (WDK).
  • The co-installer files must be obtained from the latest version of the WDK, so that the driver supports all the latest Windows releases.
  • The contents of the driver package must be digitally signed with a Winqual release signature. For more info about how to create and test signed catalog files, see Kernel-Mode Code Signing Walkthrough on the Windows Dev Center - Hardware site.
  1. Download the Windows Driver Kit (WDK) and install it.

  2. Create a driver package folder on the machine that the USB device is connected to. For example, c:UsbDevice.

  3. Copy the WinUSB co-installer (WinusbcoinstallerX.dll) from the WinDDKBuildNumberredistwinusb folder to the driver package folder.

    The WinUSB co-installer (Winusbcoinstaller.dll) installs WinUSB on the target system, if necessary. The WDK includes three versions of the co-installer depending on the system architecture: x86-based, x64-based, and Itanium-based systems. They are all named WinusbcoinstallerX.dll and are located in the appropriate subdirectory in the WinDDKBuildNumberredistwinusb folder.

  4. Copy the KMDF co-installer (WdfcoinstallerXXX.dll) from the WinDDKBuildNumberredistwdf folder to the driver package folder.

    The KMDF co-installer (WdfcoinstallerXXX.dll) installs the correct version of KMDF on the target system, if necessary. The version of WinUSB co-installer must match the KMDF co-installer because KMDF-based client drivers, such as Winusb.sys, require the corresponding version of the KMDF framework to be installed properly on the system. For example, Winusbcoinstaller2.dll requires KMDF version 1.9, which is installed by Wdfcoinstaller01009.dll. The x86 and x64 versions of WdfcoinstallerXXX.dll are included with the WDK under the WinDDKBuildNumberredistwdf folder. The following table shows the WinUSB co-installer and the associated KMDF co-installer to use on the target system.

    Use this table to determine the WinUSB co-installer and the associated KMDF co-installer.

    Download drivers for Realtek Input Device sound cards (Windows 10 x64), or install DriverPack Solution software for automatic driver download and update. Install Intel Realtek Input Device driver for Windows 10 x64, or download DriverPack Solution software for automatic driver installation and update. Go to Device Manager (right click on My Computer, choose Manage and then find Device Manager in the left panel), or right click on Start Menu for Windows 10 and select Device Manager 3.

Startec input devices driver download for windows 10

For installation information, readInstall a USB Driver.

Download the Google USB driver

Before downloading, you must agree to the following terms and conditions.

Terms and Conditions

This is the Android Software Development Kit License Agreement

1. Introduction

1.1 The Android Software Development Kit (referred to in the License Agreement as the 'SDK' and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.1.2 'Android' means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time.1.3 A 'compatible implementation' means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS).1.4 'Google' means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.

2. Accepting this License Agreement

2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement.2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement.2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK.2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.

3. SDK License from Google

3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android.3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. 'Intellectual Property Rights' means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you.3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK.3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement.3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features.3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.

4. Use of the SDK by You

4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications.4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier.4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.

5. Your Developer Credentials

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6. Privacy and Information

6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected.6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.

7. Third Party Applications

7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners.7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.

8. Using Android APIs

8.1 Google Data APIs8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service.8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.

9. Terminating this License Agreement

9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below.9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials.9.3 Google may at any time, terminate the License Agreement with you if:(A) you have breached any provision of the License Agreement; or(B) Google is required to do so by law; or(C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or(D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable.9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.

10. DISCLAIMER OF WARRANTIES

10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED 'AS IS' AND 'AS AVAILABLE' WITHOUT WARRANTY OF ANY KIND FROM GOOGLE.10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE.10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.

11. LIMITATION OF LIABILITY

11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.

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13. Changes to the License Agreement

13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.

14. General Legal Terms

14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK.14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google.14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable.14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement.14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE.14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party.14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.January 16, 2019I have read and agree with the above terms and conditions

latest_usb_driver_windows.zip

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For certain Universal Serial Bus (USB) devices, such as devices that are accessed by only a single application, you can install WinUSB (Winusb.sys) in the device's kernel-mode stack as the USB device's function driver instead of implementing a driver.

This topic contains these sections:

Automatic installation of WinUSB without an INF file

As an OEM or independent hardware vendor (IHV), you can build your device so that the Winusb.sys gets installed automatically on Windows 8 and later versions of the operating system. Such a device is called a WinUSB device and does not require you to write a custom INF file that references in-box Winusb.inf.

When you connect a WinUSB device, the system reads device information and loads Winusb.sys automatically.

For more information, see WinUSB Device.

Installing WinUSB by specifying the system-provided device class

When you connect your device, you might notice that Windows loads Winusb.sys automatically (if the IHV has defined the device as a WinUSB Device). Otherwise follow these instructions to load the driver:

  1. Plug in your device to the host system.
  2. Open Device Manager and locate the device.
  3. Select and hold (or right-click) the device and select Update driver software.. from the context menu.
  4. In the wizard, select Browse my computer for driver software.
  5. Select Let me pick from a list of device drivers on my computer.
  6. From the list of device classes, select Universal Serial Bus devices.
  7. The wizard displays WinUsb Device. Select it to load the driver.

If Universal Serial Bus devices does not appear in the list of device classes, then you need to install the driver by using a custom INF.The preceding procedure does not add a device interface GUID for an app (UWP app or Windows desktop app) to access the device. You must add the GUID manually by following this procedure.

  1. Load the driver as described in the preceding procedure.

  2. Generate a device interface GUID for your device, by using a tool such as guidgen.exe.

  3. Find the registry key for the device under this key:

    HKEY_LOCAL_MACHINESYSTEMCurrentControlSetEnumUSB

  4. Under the Device Parameters key, add a String registry entry named DeviceInterfaceGUID or a Multi-String entry named DeviceInterfaceGUIDs. Set the value to the GUID you generated in step 2.

  5. Disconnect the device from the system and reconnect it to the same physical port.Note If you change the physical port then you must repeat steps 1 through 4.

Writing a custom INF for WinUSB installation

As part of the driver package, you provide an .inf file that installs Winusb.sys as the function driver for the USB device.

The following example .inf file shows WinUSB installation for most USB devices with some modifications, such as changing USB_Install in section names to an appropriate DDInstall value. You should also change the version, manufacturer, and model sections as necessary. For example, provide an appropriate manufacture's name, the name of your signed catalog file, the correct device class, and the vendor identifier (VID) and product identifier (PID) for the device.

Also notice that the setup class is set to 'USBDevice'. Vendors can use the 'USBDevice' setup class for devices that do not belong to another class and are not USB host controllers or hubs. Tdk usb devices driver download windows 7.

If you are installing WinUSB as the function driver for one of the functions in a USB composite device, you must provide the hardware ID that is associated with the function, in the INF. You can obtain the hardware ID for the function from the properties of the devnode in Device Manager. The hardware ID string format is 'USBVID_vvvv&PID_pppp'.

The following INF installs WinUSB as the OSR USB FX2 board's function driver on a x64-based system.

Starting in Windows 10, version 1709, the Windows Driver Kit provides InfVerif.exe that you can use to test a driver INF file to make sure there are no syntax issues and the INF file is universal. We recommened that you provide a universal INF. For more information, see Using a Universal INF File.

Only include a ClassInstall32 section in a device INF file to install a new custom device setup class. INF files for devices in an installed class, whether a system-supplied device setup class or a custom class, must not include a ClassInstall32 section.

Except for device-specific values and several issues that are noted in the following list, you can use these sections and directives to install WinUSB for any USB device. These list items describe the Includes and Directives in the preceding .inf file.

  • USB_Install: The Include and Needs directives in the USB_Install section are required for installing WinUSB. You should not modify these directives.

  • USB_Install.Services: The Include directive in the USB_Install.Services section includes the system-supplied .inf for WinUSB (WinUSB.inf). This .inf file is installed by the WinUSB co-installer if it isn't already on the target system. The Needs directive specifies the section within WinUSB.inf that contains information required to install Winusb.sys as the device's function driver. You should not modify these directives.Note Because Windows XP doesn't provide WinUSB.inf, the file must either be copied to Windows XP systems by the co-installer, or you should provide a separate decorated section for Windows XP.

  • USB_Install.HW: This section is the key in the .inf file. It specifies the device interface globally unique identifier (GUID) for your device. The AddReg directive sets the specified interface GUID in a standard registry value. When Winusb.sys is loaded as the device's function driver, it reads the registry value DeviceInterfaceGUIDs key and uses the specified GUID to represent the device interface. You should replace the GUID in this example with one that you create specifically for your device. If the protocols for the device change, create a new device interface GUID.

    Note User-mode software must call SetupDiGetClassDevs to enumerate the registered device interfaces that are associated with one of the device interface classes specified under the DeviceInterfaceGUIDs key. SetupDiGetClassDevs returns the device handle for the device that the user-mode software must then pass to the WinUsb_Initialize routine to obtain a WinUSB handle for the device interface. For more info about these routines, see How to Access a USB Device by Using WinUSB Functions.

The following INF installs WinUSB as the OSR USB FX2 board's function driver on a x64-based system. The example shows INF with WDF coinstallers.

  • USB_Install.CoInstallers: This section, which includes the referenced AddReg and CopyFiles sections, contains data and instructions to install the WinUSB and KMDF co-installers and associate them with the device. Most USB devices can use these sections and directives without modification.

  • The x86-based and x64-based versions of Windows have separate co-installers.

    Note Each co-installer has free and checked versions. Use the free version to install WinUSB on free builds of Windows, including all retail versions. Use the checked version (with the '_chk' suffix) to install WinUSB on checked builds of Windows.

Each time Winusb.sys loads, it registers a device interface that has the device interface classes that are specified in the registry under the DeviceInterfaceGUIDs key.

Note If you use the redistributable WinUSB package for Windows XP or Windows Server 2003, make sure that you don't uninstall WinUSB in your uninstall packages. Other USB devices might be using WinUSB, so its binaries must remain in the shared folder.

How to create a driver package that installs Winusb.sys

To use WinUSB as the device's function driver, you create a driver package. The driver package must contain these files:

Xrom Usb Devices Driver Download For Windows 8.1

  • WinUSB co-installer (Winusbcoinstaller.dll)
  • KMDF co-installer (WdfcoinstallerXXX.dll)
  • An .inf file that installs Winusb.sys as the device's function driver. For more information, see Writing an .Inf File for WinUSB Installation.
  • A signed catalog file for the package. This file is required to install WinUSB on x64 versions of Windows starting with Vista.

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Note Make sure that the driver package contents meet these requirements:

  • The KMDF and WinUSB co-installer files must be obtained from the same version of the Windows Driver Kit (WDK).
  • The co-installer files must be obtained from the latest version of the WDK, so that the driver supports all the latest Windows releases.
  • The contents of the driver package must be digitally signed with a Winqual release signature. For more info about how to create and test signed catalog files, see Kernel-Mode Code Signing Walkthrough on the Windows Dev Center - Hardware site.
  1. Download the Windows Driver Kit (WDK) and install it.

  2. Create a driver package folder on the machine that the USB device is connected to. For example, c:UsbDevice.

  3. Copy the WinUSB co-installer (WinusbcoinstallerX.dll) from the WinDDKBuildNumberredistwinusb folder to the driver package folder.

    The WinUSB co-installer (Winusbcoinstaller.dll) installs WinUSB on the target system, if necessary. The WDK includes three versions of the co-installer depending on the system architecture: x86-based, x64-based, and Itanium-based systems. They are all named WinusbcoinstallerX.dll and are located in the appropriate subdirectory in the WinDDKBuildNumberredistwinusb folder.

  4. Copy the KMDF co-installer (WdfcoinstallerXXX.dll) from the WinDDKBuildNumberredistwdf folder to the driver package folder.

    The KMDF co-installer (WdfcoinstallerXXX.dll) installs the correct version of KMDF on the target system, if necessary. The version of WinUSB co-installer must match the KMDF co-installer because KMDF-based client drivers, such as Winusb.sys, require the corresponding version of the KMDF framework to be installed properly on the system. For example, Winusbcoinstaller2.dll requires KMDF version 1.9, which is installed by Wdfcoinstaller01009.dll. The x86 and x64 versions of WdfcoinstallerXXX.dll are included with the WDK under the WinDDKBuildNumberredistwdf folder. The following table shows the WinUSB co-installer and the associated KMDF co-installer to use on the target system.

    Use this table to determine the WinUSB co-installer and the associated KMDF co-installer.

    Download drivers for Realtek Input Device sound cards (Windows 10 x64), or install DriverPack Solution software for automatic driver download and update. Install Intel Realtek Input Device driver for Windows 10 x64, or download DriverPack Solution software for automatic driver installation and update. Go to Device Manager (right click on My Computer, choose Manage and then find Device Manager in the left panel), or right click on Start Menu for Windows 10 and select Device Manager 3.

    WinUSB co-installerKMDF library versionKMDF co-installer
    Winusbcoinstaller.dllRequires KMDF version 1.5 or later

    Wdfcoinstaller01005.dll

    Wdfcoinstaller01007.dll

    Wdfcoinstaller01009.dll

    Winusbcoinstaller2.dllRequires KMDF version 1.9 or laterWdfcoinstaller01009.dll
    Winusbcoinstaller2.dllRequires KMDF version 1.11 or laterWdfCoInstaller01011.dll
  5. Write an .inf file that installs Winusb.sys as the function driver for the USB device.

  6. Create a signed catalog file for the package. This file is required to install WinUSB on x64 versions of Windows.

  7. Attach the USB device to your computer.

  8. Open Device Manager to install the driver. Follow the instructions on the Update Driver Software wizard and choose manual installation. You will need to provide the location of the driver package folder to complete the installation.

Xrom Usb Devices Driver Download For Windows 7

Related topics

Xrom USB Devices Driver Download For Windows

WinUSB Architecture and Modules
Choosing a driver model for developing a USB client driver
How to Access a USB Device by Using WinUSB Functions
WinUSB Power Management
WinUSB Functions for Pipe Policy Modification
WinUSB Functions
WinUSB





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